Ten video game firsts -  First job, first kiss, first pet -- firsts are a big part of life, and so it is with games.From MMOs to Madden, from sophisticated CG cinematics to gritty  shooters, gaming's biggest franchises, genres, and techniques all had to  get started somewhere.  Journey back in time with us as we excavate the  obscure origins of the gaming world we take for granted today.
First 3D shooter: Wolfenstein 3D
 
 
Conventional  wisdom holds that the first true first-person shooter -- combining  texture-mapped 3D graphics, a first-person perspective, and arcade-quick  shooter action -- was id Software's seminal hit, Wolfenstein 3D.  And, as it happens, conventional wisdom is mostly correct. Sort of.
Shortly before the release of Wolfenstein 3D (which is itself based  on the classic 8-bit adventure Castle Wolfenstein), id took a dry run at  the same technology with 1992's Catacomb 3D, a fantasy shooter in which  gamers battled enemy goblins with an arsenal of fireballs.  All the  pieces of the genre were already more or less in place, but Catacomb  lacks the visible firearm and ammunition counter that make Wolfenstein  seem so familiar to today's Call of Duty devotees.
Earlier games had already established some of the genre's touchstones  — 1988's The Colony and 1986's Mercenary, for example, allowed users to  freely roam a 3D rendered environment — and later titles, such as  1995's Terminator: Future Shock, which pioneered mouselook, would add  essential refinements. But it's safe to say it all started with  Wolfenstein.
First cutscenes: Space Invaders Part II
 
 
Cinematic cutscenes are such a ubiquitous part of video games nowadays that it's hard to remember it wasn't always that way.
Descended more from pinball machines and skeeball than from movies or  television, the earliest games usually made storytelling a pretty low  priority.  Still, a few key games laid the groundwork, beginning with  1980's Space Invaders Part II.  The sequel to the iconic shooter featured brief intermissions between  levels in which enemy invaders would fly offscreen, broadcasting an SOS.
The same year, Pac-Man featured comical interludes between stages,  and the year after, Donkey Kong would open with a short scene showing  the angry ape clambering up scaffolding with a helpless damsel clutched  under his arm.  Perhaps it's no coincidence that three of the most  iconic videogames were among the first to employ digital storytelling.
First real-time-strategy game: Herzog Zwei
 
 
Herzog  Zwei  -- released in 1989 for the Sega Genesis -- wasn't the first title  to  feature some form of strategic gameplay freed from the constraints of  alternating player turns.  1981's Utopia (Intellivision), 1984's Air   Support (Commodore 64), and 1988's Modem Wars (IBM PC) all featured   certain elements of what would come to be known as the RTS.  But it was   in TechnoSoft's quirky sci-fi offering — in which players commanded a   transforming mech at the head of an army of smaller units — that  everything  came together.
Players could purchase and command a variety of units, while   permanent outposts could be commandeered to provide more production   resources.  The basic formula — gather resources, build units, go forth   and smash the enemy — remains essentially unchanged all the way up to   today's StarCraft II.  Considering the Starcraft series' enormous impact   on e-sports as a worldwide pastime, Herzog Zwei may just be the most   important video game most people have never heard of.
First online multiplayer game: Snipes
 
 
Then again, 1983's Snipes -- a graphically crude maze game -- might give Herzog Zwei a run for its money.
A simple arcade game in which players must destroy the nests of   annoying pests, Snipes had nothing especially distinguishing…except that   it was designed for multiple players to join the same game remotely,   using code that would evolve into Novell's influential Netware operating   system.  Every pick-up game of Call of Duty or Counterstrike, every   online deathmatch, and every Starcraft tournament can  ultimately trace   its lineage back to this unassuming title.
First handheld game: Mattel Auto Race
 
 
Years    before the Gameboy was even a twinkle in Nintendo's eye, Mattel,   makers  of the Intellivision home console, was pioneering the handheld   gaming  market with 1977's Auto Race.
A crude driving game in  which the player cruised down a three-lane   racetrack represented by  simple LED lights, Auto Race used about half a   kilobyte of memory — or,  to put it in perspective, slightly more than   this sentence takes up.  Speed was controlled via a four-speed  gearshift,  and the car could  alternate among three different lanes of  traffic to  dodge oncoming  cars.  The more popular Mattel Football  handheld would  release soon  afterward.
First virtual online world: Neverwinter Nights
 
 
Whether  you still raid dungeons in World of Warcraft or prefer the far away  galaxy of Star Wars: The Old Republic, you owe a lot to Neverwinter.
The design of most modern MMOs harks back to 1991's "DikuMUD," a  text-based Usenet adventure coded by Danish Dungeons & Dragons  devotees. DikuMUD is itself derived from 1978's Multi-User-Dungeon,  wherein the much-used 'MUD' acronym got its start.
But enough history: the first commercially-released, graphical online role playing game appears to be 1991's Neverwinter Nights  (not to be confused with 2000's Bioware title of the same name).  Playable over AOL, Neverwinter Nights kept armchair adventurers busy  until 1997, by which time it had amassed an impressive 115,000  subscribers, with up to 500 players interacting together on a single  server.
First 'Sims'-type game: Little Computer People
 
 
Fifteen  years before Will Wright's squabblin', workin', cookin', lovin' virtual  humanoids burst on the PC gaming scene to spawn a seemingly-endless  parade of sequels, spinoffs and expansions, Activision laid the  groundwork with 1985's Little Computer People.
Though little remembered now, LCP was years ahead of its time.  Via a  cutaway view of a tiny digital dollhouse, the game tasked players with  feeding and caring for their computerized pet. The Little Person could  talk on the phone, play the piano, and even type adorable letters to its  caretaker.
First sports game: Odyssey Football
 
 
It turns out that the first home console ever released -- the Magnavox Odyssey, launched in 1972 -- featured Football as one of the original 12 games bundled with the system (three others were Tennis, Hockey, and Ski).
"Just like the pros," reads the Watergate-era ad copy.  "Plan your  own strategy.  Pass, run, even kick.  Touchdown!"  In truth, the game  was exceedingly basic and required a plastic television overlay to make  it resemble a gridiron at all, a far cry from Madden's hyper-realism.
First full musical score:  Pitfall II
 
 
Video   games have made use of music almost since the beginning: who could   forget, for instance, the sinister, Jaws-esque two-note thrum that   accompanied the action in 1979's Asteroids, accelerating as the number   of rocks onscreen decreased?
But 1984's Pitfall II: Lost Caverns  -- sequel to the Atari 2600  blockbuster -- upped the ante with a  four-channel musical theme so  sophisticated it required a custom chip  built into the game cartridge.  A  rousing march clearly inspired by  John Williams's theme from 'Raiders  of the Lost Ark,' the tune,  composed by Tim Shotter, was cleverly integrated into gameplay in a  way  that anticipated today's 'procedural' music: the brassy main fanfare   would kick in every time Pitfall Harry scooped up another treasure,   while his death would trigger modulation into a mournful minor-key   version of the same melody.  On the evolutionary path from primordial   blips and bloops to today's full-orchestra extravaganzas, Pitfall II   marked a critical step.
First downloadable game service: PlayCable
Steam.  OnLive.  Direct2Drive.  Xbox Live Arcade.  Digital  distribution is usually viewed as a child of the new millennium.  Lost  in the mists of history, though, are two online game distribution  services that were literally decades ahead of their time.
1981's PlayCable allowed subscribers to download Intellivision games over their cable TV line, while 1983's Gameline  provided a similar service to Atari 2600 users, albeit over the  telephone.  Barely noticed in their own time, such services blazed a  trail that wouldn't be followed up on for over twenty years.   Skeptical?  Check out this 30-year-old ad for PlayCable featuring none  other than Mickey Mantle:
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